Decoction Module

Whenever a creature enters the battlefield under your control, you get (an energy counter).
, : Return target creature you control to its owner’s hand.

Snubhorn Sentry

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city’s blessing.

Tuskguard Captain

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has trample.

Together Forever

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner’s hand.

Sand Strangler

When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.

Solitary Camel

Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)

Iron Bully

Menace (This creature can’t be blocked except by two or more creatures.)
When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.

Dutiful Attendant

When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.

Frantic Inventory

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

Frantic Inventory

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

Trumpeting Gnarr

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.

Together Forever

When Together Forever enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner’s hand.

Sawtusk Demolisher

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

Martial Impetus

Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that’s attacking one of your opponents gets +1/+1 until end of turn.

Thundering Chariot

First strike, trample, haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Stampede Rider

Trample
At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

Enlightened Tutor

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Faithbearer Paladin

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sun-Crowned Hunters

Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.

Snubhorn Sentry

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city’s blessing.

Never Happened

Target opponent reveals their hand. You choose a nonland card from that player’s graveyard or hand and exile it.

Palace Sentinels

When Palace Sentinels enters the battlefield, you become the monarch.