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Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes’ Legacy. If you do, it gains equip and “Equipped creature gets +3/+3” and loses all other abilities.
Artista: Adam Paquette
Forest
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Canopy Vista
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Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
Temple of Abandon
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
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Cinder Glade
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Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
Phyrexian Triniform
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Temple of Epiphany
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
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Epitaph Golem
: Put target card from your graveyard on the bottom of your library.
Island
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Foreboding Ruins
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.
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Island
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Prairie Stream
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Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
Mechanized Production
Enchant artifact you control
At the beginning of your upkeep, create a token that’s a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Island
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Mountain
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Plains
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Weatherlight Compleated
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it’s a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn’t, scry 1.
The World Spell
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Sunken Hollow
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Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Game Trail
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.
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Swamp
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Sunken Hollow
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Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Vulpine Goliath
Trample
Sunken Hollow
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Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
Smoldering Marsh
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Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.