Karn’s Sylex

Karn’s Sylex enters tapped.
Players can’t pay life to cast spells or to activate abilities that aren’t mana abilities.
, , Exile Karn’s Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

Weatherlight Compleated

Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it’s a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn’t, scry 1.

The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Academy Wall

Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Prairie Stream

(: Add or .)
Prairie Stream enters tapped unless you control two or more basic lands.

The World Spell

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

The World Spell

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
: Add or .

Karn’s Sylex

Karn’s Sylex enters tapped.
Players can’t pay life to cast spells or to activate abilities that aren’t mana abilities.
, , Exile Karn’s Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.

Canopy Vista

(: Add or .)
Canopy Vista enters tapped unless you control two or more basic lands.

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Sunken Hollow

(: Add or .)
Sunken Hollow enters tapped unless you control two or more basic lands.

Dragon’s Hoard

Whenever a Dragon you control enters, put a gold counter on Dragon’s Hoard.
, Remove a gold counter from Dragon’s Hoard: Draw a card.
: Add one mana of any color.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Game Trail

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters tapped.
: Add or .

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Karn’s Bastion

: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Deathbringer Regent

Flying
When Deathbringer Regent enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Game Trail

As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters tapped.
: Add or .