Parhelion II

Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Cinder Glade

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Cinder Glade enters tapped unless you control two or more basic lands.

Brinelin, the Moon Kraken

When Brinelin, the Moon Kraken enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner’s hand.
Partner (You can have two commanders if both have partner.)

Smoldering Marsh

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Smoldering Marsh enters tapped unless you control two or more basic lands.

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
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Prairie Stream

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Prairie Stream enters tapped unless you control two or more basic lands.

Flood of Tears

Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Spell Queller

Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card’s owner may cast that card without paying its mana cost.

Call of the Nightwing

Create a 1/1 blue and black Horror creature token with flying.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Canopy Vista

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Canopy Vista enters tapped unless you control two or more basic lands.

Sunken Hollow

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Sunken Hollow enters tapped unless you control two or more basic lands.

Winding Way

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Geomancer’s Gambit

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.

Smoldering Marsh

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Smoldering Marsh enters tapped unless you control two or more basic lands.

Foreboding Ruins

As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters tapped.
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Cinder Glade

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Cinder Glade enters tapped unless you control two or more basic lands.