Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Scalding Tarn

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Swiftwater Cliffs

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Gust of Wind

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don’t control to its owner’s hand.
Draw a card.

Rugged Highlands

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Thornwood Falls

This land enters tapped.
When this land enters, you gain 1 life.
: Add or .

Rumbling Rockslide

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Soul of Innistrad

Deathtouch
: Return up to three target creature cards from your graveyard to your hand.
, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Sunken Hollow

(: Add or .)
Sunken Hollow enters tapped unless you control two or more basic lands.

Canopy Vista

(: Add or .)
Canopy Vista enters tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Smoldering Marsh

(: Add or .)
Smoldering Marsh enters tapped unless you control two or more basic lands.

Prairie Stream

(: Add or .)
Prairie Stream enters tapped unless you control two or more basic lands.