Boonweaver Giant

When Boonweaver Giant enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.

Temple of Silence

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Smoldering Marsh

(: Add or .)
Smoldering Marsh enters tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Prairie Stream

(: Add or .)
Prairie Stream enters tapped unless you control two or more basic lands.

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Epiphany

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Sunken Hollow

(: Add or .)
Sunken Hollow enters tapped unless you control two or more basic lands.

Smoldering Marsh

(: Add or .)
Smoldering Marsh enters tapped unless you control two or more basic lands.

The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Winding Way

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Case of the Crimson Pulse

When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Canopy Vista

(: Add or .)
Canopy Vista enters tapped unless you control two or more basic lands.

Cinder Glade

(: Add or .)
Cinder Glade enters tapped unless you control two or more basic lands.

Case of the Crimson Pulse

When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.