Sealock Monster

Sealock Monster can’t attack unless defending player controls an Island.
: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.

Fountain of Renewal

At the beginning of your upkeep, you gain 1 life.
, Sacrifice Fountain of Renewal: Draw a card.

The Great Henge

This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Castle Garenbrig

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

The Great Henge

This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge

This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Castle Garenbrig

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

The Great Henge

This spell costs less to cast, where X is the greatest power among creatures you control.
: Add . You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Castle Garenbrig

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

Castle Garenbrig

Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.

On an Adventure

After an Adventure resolves, you can place the exiled card here. You may cast the creature from exile.

Jace’s Sanctum

Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Cinder Glade

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Simic Guildgate

Simic Guildgate enters the battlefield tapped.
: Add or .

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .

Pristine Skywise

Flying
Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.

Opulent Palace

Opulent Palace enters the battlefield tapped.
: Add , , or .

Prairie Stream

(: Add or .)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Soul of Innistrad

Deathtouch
: Return up to three target creature cards from your graveyard to your hand.
, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Sunken Hollow

(: Add or .)
Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.