God-Eternal Bontu

Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

God-Eternal Kefnet

Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

Nicol Bolas, Dragon-God

Nicol Bolas, Dragon-God has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn’t control a legendary creature or planeswalker loses the game.

God-Eternal Rhonas

Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

God-Eternal Oketra

Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.

Temple of Silence

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

Flood of Tears

Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Flood of Tears

Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Bloodfell Caves

Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
: Add or .

Temple of Silence

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .

Temple of Epiphany

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .

Flood of Tears

Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Temple of Silence

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

Winding Way

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

Geomancer’s Gambit

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.
Draw a card.

Solar Blaze

Each creature deals damage to itself equal to its power.

Parhelion II

Flying, first strike, vigilance
Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Karn’s Bastion

: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Solar Blaze

Each creature deals damage to itself equal to its power.

Karn’s Bastion

: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)