Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Lyna

Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)

Ivory Guardians

Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

Primal Clay

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can’t attack.)

Infinite Hourglass

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Equipoise

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they’re phased out, they’re treated as though they don’t exist. They phase in before that player untaps during their next untap step.)

Cloud Elemental

Flying
Cloud Elemental can block only creatures with flying.

Breezekeeper

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.)

Benthic Djinn

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.

Vaporous Djinn

Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before you untap during your next untap step.)