Spike Breeder

Spike Breeder enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

Soltari Champion

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Pacifism

Enchant creature
Enchanted creature can’t attack or block.

Magnetic Web

If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
, : Put a magnet counter on target creature.

Soltari Emissary

: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.

Shadowstorm

Shadowstorm deals 2 damage to each creature with shadow.

Mind Stone

: Add .
, , Sacrifice Mind Stone: Draw a card.

Cloud Elemental

Flying
Cloud Elemental can block only creatures with flying.

Disrupt

Counter target instant or sorcery spell unless its controller pays .
Draw a card.

Jangling Automaton

Whenever Jangling Automaton attacks, untap all creatures defending player controls.

Disrupt

Counter target instant or sorcery spell unless its controller pays .
Draw a card.

Mind Stone

: Add .
, , Sacrifice Mind Stone: Draw a card.

Lyna

Creatures you control have shadow. (They can block and be blocked only by creatures with shadow.)

Theft of Dreams

Draw a card for each tapped creature target opponent controls.

Balance of Power

If target opponent has more cards in hand than you, draw cards equal to the difference.

Wicked Pact

Destroy two target nonblack creatures. You lose 5 life.

Winds of Change

Each player shuffles the cards from their hand into their library, then draws that many cards.

Infinite Hourglass

At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

Ivory Guardians

Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.