Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Artista: Alan Pollack
Golem’s Heart
Whenever a player casts an artifact spell, you may gain 1 life.
Zombify
Return target creature card from your graveyard to the battlefield.
Sign in Blood
Target player draws two cards and loses 2 life.
Deftblade Elite
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Sudden Strength
Target creature gets +3/+3 until end of turn.
Draw a card.
Sudden Spoiling
Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Accorder’s Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)
Equip (
: Attach to target creature you control. Equip only as a sorcery.)
Ghoul’s Feast
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Guardians of Akrasa
Defender (This creature can’t attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Tainted Isle
: Add
.
: Add
or
. Activate only if you control a Swamp.
Overrule
Counter target spell unless its controller pays . You gain X life.
Swamp
(: Add
.)
Ambush Viper
Flash
Deathtouch
Traveler’s Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Recoil
Return target permanent to its owner’s hand. Then that player discards a card.
Demon’s Horn
Whenever a player casts a black spell, you may gain 1 life.
Kraken’s Eye
Whenever a player casts a blue spell, you may gain 1 life.
Wurm’s Tooth
Whenever a player casts a green spell, you may gain 1 life.
Angel’s Feather
Whenever a player casts a white spell, you may gain 1 life.
Dragon’s Claw
Whenever a player casts a red spell, you may gain 1 life.
Swamp
(: Add
.)
Champion’s Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.