Mask of Memory

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Golem’s Heart

Whenever a player casts an artifact spell, you may gain 1 life.

Zombify

Return target creature card from your graveyard to the battlefield.

Deftblade Elite

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Sudden Strength

Target creature gets +3/+3 until end of turn.
Draw a card.

Sudden Spoiling

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.

Accorder’s Shield

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ghoul’s Feast

Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

Guardians of Akrasa

Defender (This creature can’t attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tainted Isle

: Add .
: Add or . Activate only if you control a Swamp.

Overrule

Counter target spell unless its controller pays . You gain X life.

Traveler’s Amulet

, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Recoil

Return target permanent to its owner’s hand. Then that player discards a card.

Demon’s Horn

Whenever a player casts a black spell, you may gain 1 life.

Kraken’s Eye

Whenever a player casts a blue spell, you may gain 1 life.

Wurm’s Tooth

Whenever a player casts a green spell, you may gain 1 life.

Dragon’s Claw

Whenever a player casts a red spell, you may gain 1 life.

Champion’s Helm

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can’t be the target of spells or abilities your opponents control.)
Equip

Fierce Empath

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.