Goliath Spider

Reach (This creature can block creatures with flying.)

Grifter’s Blade

Flash
As Grifter’s Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip

Treetop Scout

Treetop Scout can’t be blocked except by creatures with flying.

Grifter’s Blade

Flash
As Grifter’s Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip

Cephalid Constable

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner’s hand.

Treetop Scout

Treetop Scout can’t be blocked except by creatures with flying.

Wirewood Channeler

: Add X mana of any one color, where X is the number of Elves on the battlefield.

Grifter’s Blade

Flash
As Grifter’s Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip

Story Circle

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Plague Wind

Destroy all creatures you don’t control. They can’t be regenerated.

Wurm’s Tooth

Whenever a player casts a green spell, you may gain 1 life.

Dragon’s Claw

Whenever a player casts a red spell, you may gain 1 life.

Kraken’s Eye

Whenever a player casts a blue spell, you may gain 1 life.

Demon’s Horn

Whenever a player casts a black spell, you may gain 1 life.

Sokenzan Renegade

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.

Elder Pine of Jukai

Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Locust Miser

Each opponent’s maximum hand size is reduced by two.

Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Long-Forgotten Gohei

Arcane spells you cast cost less to cast.
Spirit creatures you control get +1/+1.

Matsu-Tribe Decoy

: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step.

Candles’ Glow

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)