Canopy Dragon

Trample
: Canopy Dragon gains flying and loses trample until end of turn.

Discordant Spirit

At the beginning of each end step, if it’s an opponent’s turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Armor of Thorns

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn’t have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

Hakim, Loreweaver

Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn’t enchanted.
, : Destroy all Auras attached to Hakim.

Reality Ripple

Target artifact, creature, or land phases out. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.)

Unseen Walker

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.

Soldevi Sentry

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Spiny Starfish

: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.

Chaos Harlequin

: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Library of Lat-Nam

An opponent chooses one —
• You draw three cards at the beginning of the next turn’s upkeep.
• You search your library for a card, put that card into your hand, then shuffle.

Soldevi Sentry

: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Shield Sphere

Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.

Wall of Kelp

Defender (This creature can’t attack.)
, : Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Leeches

Target player loses all poison counters. Leeches deals that much damage to that player.

Ambush

Blocking creatures gain first strike until end of turn.

Evaporate

Evaporate deals 1 damage to each white and/or blue creature.