Temple Garden

(: Add or .)
As Temple Garden enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Thriving Heath

Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.

Jeweled Lotus

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

The Golden City of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city’s blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Tranquil Cove

Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .

Jousting Lance

Equipped creature gets +2/+0.
As long as it’s your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Unexpected Windfall

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Verdant Rejuvenation

Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Semester’s End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner’s control. Each of them enters the battlefield with an additional +1/+1 counter on it if it’s a creature and an additional loyalty counter on it if it’s a planeswalker.

Path of Ancestry

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Arctic Treeline

(: Add or .)
Arctic Treeline enters the battlefield tapped.

Highland Forest

(: Add or .)
Highland Forest enters the battlefield tapped.

Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .

Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .

Path of Ancestry

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .