Diamond Mare

As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

Treasure

, Sacrifice this token: Add one mana of any color.

Diamond Knight

Vigilance (Attacking doesn’t cause this creature to tap.)
As Diamond Knight enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

Treasure

, Sacrifice this token: Add one mana of any color.

Archmage’s Charm

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

Genesis

At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

Return to Nature

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Temple Garden

(: Add or .)
As Temple Garden enters, you may pay 2 life. If you don’t, it enters tapped.