Pause for Reflection

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Prevent all combat damage that would be dealt this turn.

Diamond Mare

As Diamond Mare enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

Alpine Moon

As Alpine Moon enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain “: Add one mana of any color.”

Alpine Moon

As Alpine Moon enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain “: Add one mana of any color.”

Jousting Lance

Equipped creature gets +2/+0.
During your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Bloodtallow Candle

, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.

Riverwise Augur

When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order.

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Supreme Will

Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)