Access Tunnel

: Add .
, : Target creature with power 3 or less can’t be blocked this turn.

Branch of Vitu-Ghazi

: Add .
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.

Animal Sanctuary

: Add .
, : Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Temple Garden

(: Add or .)
As Temple Garden enters, you may pay 2 life. If you don’t, it enters tapped.

Seraph Sanctuary

When Seraph Sanctuary enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add .

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Glass-Cast Heart

Whenever one or more Vampires you control attack, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Tainted Field

: Add .
: Add or . Activate only if you control a Swamp.

Cavern of Souls

As Cavern of Souls enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Cavern of Souls

As Cavern of Souls enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.

Cavern of Souls

As Cavern of Souls enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

The Grey Havens

When The Grey Havens enters, scry 1.
: Add .
: Add one mana of any color among legendary creature cards in your graveyard.

Secluded Glen

As Secluded Glen enters, you may reveal a Faerie card from your hand. If you don’t, Secluded Glen enters tapped.
: Add or .

Eriette’s Tempting Apple

When Eriette’s Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
, , Sacrifice Eriette’s Tempting Apple: You gain 3 life.
, , Sacrifice Eriette’s Tempting Apple: Target opponent loses 3 life.

Restless Fortress

Restless Fortress enters tapped.
: Add or .
: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It’s still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Edgewall Inn

Edgewall Inn enters tapped.
As Edgewall Inn enters, choose a color.
: Add one mana of the chosen color.
, , Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)