Treasure

, Sacrifice this token: Add one mana of any color.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.

Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents.
: Add or .

Jeweled Lotus

, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Shelter

Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Semester’s End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner’s control. Each of them enters with an additional +1/+1 counter on it if it’s a creature and an additional loyalty counter on it if it’s a planeswalker.

Rejuvenating Springs

Rejuvenating Springs enters tapped unless you have two or more opponents.
: Add or .

Tranquil Thicket

Tranquil Thicket enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

The Grey Havens

When The Grey Havens enters, scry 1.
: Add .
: Add one mana of any color among legendary creature cards in your graveyard.

Sunblast Angel

Flying
When Sunblast Angel enters, destroy all tapped creatures.

Seraph Sanctuary

When Seraph Sanctuary enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add .

Emeria, the Sky Ruin

Emeria, the Sky Ruin enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .

Seraph Sanctuary

When Seraph Sanctuary enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add .

Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.

The Golden City of Orazca

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city’s blessing.
Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)