Supreme Will

Choose one —
• Counter target spell unless its controller pays .
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Treasure

, Sacrifice this token: Add one mana of any color.

Treasure

, Sacrifice this token: Add one mana of any color.

Alpine Moon

As Alpine Moon enters, choose a nonbasic land card name.
Lands your opponents control with the chosen name lose all land types and abilities, and they gain “: Add one mana of any color.”

Dragonskull Summit

Dragonskull Summit enters tapped unless you control a Swamp or a Mountain.
: Add or .

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Treasure

, Sacrifice this token: Add one mana of any color.

Bloodforged Battle-Axe

Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.
Equip

Mystic Skyfish

Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn.

Verdant Rejuvenation

Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.

Unexpected Windfall

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents.
: Add or .

Bountiful Promenade

Bountiful Promenade enters tapped unless you have two or more opponents.
: Add or .

Journey to the Lost City

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.

Reflecting Pool

: Add one mana of any type that a land you control could produce.

Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Journey to the Lost City

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it.