Omniscience

You may cast spells from your hand without paying their mana costs.

Glass-Cast Heart

Whenever one or more Vampires you control attack, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Glass-Cast Heart

Whenever one or more Vampires you control attack, create a Blood token. (It’s an artifact with “, , Discard a card, Sacrifice this artifact: Draw a card.”)
, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.
, , Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Archmage’s Charm

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

Slayers’ Stronghold

: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Archmage’s Charm

Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.

Riverwise Augur

When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order.

Path of Ancestry

Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Return to Nature

Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.

Paladin’s Shield

Flash
When Paladin’s Shield enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip (: Attach to target creature you control. Equip only as a sorcery.)