Avenger of Zendikar

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Demonic Pact

At the beginning of your upkeep, choose one that hasn’t been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.

Aegis Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

Ravaging Blaze

Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature’s controller.

Ulamog, the Infinite Gyre

When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Worldheart Phoenix

Flying
You may cast Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Primeval Titan

Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Sarkhan Unbroken

+1: Draw a card, then add one mana of any color.
−2: Create a 4/4 red Dragon creature token with flying.
−8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.

Oni Possession

Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.

Zurgo Helmsmasher

Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it’s your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Zurgo Helmsmasher

Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it’s your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Liliana Vess

+1: Target player discards a card.
−2: Search your library for a card, then shuffle your library and put that card on top of it.
−8: Put all creature cards from all graveyards onto the battlefield under your control.

Sliver Hivelord

Sliver creatures you control have indestructible. (Damage and effects that say “destroy” don’t destroy them.)

Aegis Angel

Flying (This creature can’t be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy it. A creature with indestructible can’t be destroyed by damage.)

Glimpse the Sun God

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Pillar of War

Defender
As long as Pillar of War is enchanted, it can attack as though it didn’t have defender.

Astral Cornucopia

Astral Cornucopia enters the battlefield with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Champion of Stray Souls

, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
: Put Champion of Stray Souls on top of your library from your graveyard.

Titan of Eternal Fire

Each Human creature you control has “, : This creature deals 1 damage to any target.”

Commune with the Gods

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Akroma’s Vengeance

Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)

Quicken

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.