For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Artista: Alex Horley-Orlandelli
Noble Templar
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)
Quicksilver Dagger
Enchant creature
Enchanted creature has “: This creature deals 1 damage to target player or planeswalker. You draw a card.”
Scroll Thief
Whenever Scroll Thief deals combat damage to a player, draw a card.
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Bathe in Light
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Noggle Ransacker
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Custodi Squire
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Mire’s Toll
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Nessian Asp
Reach
: Monstrosity 4. (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Caller of Gales
, : Target creature gains flying until end of turn.
Keldon Marauders
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Millikin
, Mill a card: Add .
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Orochi Hatchery
Orochi Hatchery enters the battlefield with X charge counters on it.
, : Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
Plagued Rusalka
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Noble Templar
Vigilance
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)
Nessian Asp
Reach
: Monstrosity 4. (If this creature isn’t monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Skirk Drill Sergeant
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it’s a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Wirewood Herald
When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Incite Rebellion
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
Lifeblood Hydra
Trample
Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.
When Lifeblood Hydra dies, you gain life and draw cards equal to its power.