Sigurd, Jarl of Ravensthorpe

Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Nurturing Peatland

, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.

Fiery Islet

, Pay 1 life: Add or .
, , Sacrifice Fiery Islet: Draw a card.

Sigurd, Jarl of Ravensthorpe

Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Sunbaked Canyon

, Pay 1 life: Add or .
, , Sacrifice Sunbaked Canyon: Draw a card.

Abstergo Entertainment

: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Waterlogged Grove

, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.

Ezio Auditore da Firenze

Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.

Abstergo Entertainment

: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Abstergo Entertainment

: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Silent Clearing

, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.

Caesar, Legion’s Emperor

Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion’s Emperor deals damage equal to the number of creature tokens you control to target opponent.

Caesar, Legion’s Emperor

Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion’s Emperor deals damage equal to the number of creature tokens you control to target opponent.

Caesar, Legion’s Emperor

Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion’s Emperor deals damage equal to the number of creature tokens you control to target opponent.

Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters tapped.
: Add or .

Decaying Time Loop

Discard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Gallifrey Stands

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters tapped.
: Add or .

Gallifrey Stands

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Gallifrey Stands

When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand.
At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

The Flux

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters tapped.
: Add or .

The Flux

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six .

Decaying Time Loop

Discard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)