Hooded Horror

Hooded Horror can’t be blocked as long as defending player controls the most creatures or is tied for the most.

Karmic Guide

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Dark Favor

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

Gladecover Scout

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Divine Favor

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

Angelic Wall

Defender (This creature can’t attack.)
Flying

Vela the Night-Clad

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Dark Favor

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

Divine Favor

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

Murder

Destroy target creature.

Illusory Angel

Cast this spell only if you’ve cast another spell this turn.
Flying

Vela the Night-Clad

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

Captain of the Mists

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
, : You may tap or untap target permanent.

Angelic Wall

Defender (This creature can’t attack.)
Flying

Karmic Guide

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Gladecover Scout

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Dark Favor

Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.

Divine Favor

Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.

Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip