Sheltering Boughs

Enchant creature
When Sheltering Boughs enters, draw a card.
Enchanted creature gets +1/+3.

Fear of Death

Enchant creature
When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Geistlight Snare

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .

Fear of Death

Enchant creature
When Fear of Death enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Sheltering Boughs

Enchant creature
When Sheltering Boughs enters, draw a card.
Enchanted creature gets +1/+3.

Geistlight Snare

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .

Valorous Stance

Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
• Destroy target creature with toughness 4 or greater.

Witness the Future

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Saw It Coming

Counter target spell.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Drown in the Loch

Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller’s graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller’s graveyard.

Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Natural Order

As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.

Claim the Firstborn

Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.

Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.

Whirlwind Denial

For each spell and ability your opponents control, counter it unless its controller pays .

Dreadwurm

Landfall — Whenever a land you control enters, Dreadwurm gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Fearless Fledgling

Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Admonition Angel

Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

Fearless Fledgling

Landfall — Whenever a land you control enters, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Dreadwurm

Landfall — Whenever a land you control enters, Dreadwurm gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)