At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
Artista: Andreas Rocha
Faramir, Prince of Ithilien
At the beginning of your end step, choose an opponent. At the beginning of that player’s next end step, you draw a card if they didn’t attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Elrond, Master of Healing
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Aragorn, Company Leader
Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.
Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
Forest
(: Add
.)
Mountain
(: Add
.)
Island
(: Add
.)
Plains
(: Add
.)
Swamp
(: Add
.)
Mountain
(: Add
.)
Gate to Manorborn
(: Add
.)
Gate to Manorborn enters the battlefield tapped.
,
: Seek a nonland card. Activate only once.
Gate to the Citadel
(: Add
.)
Gate to the Citadel enters the battlefield tapped.
,
: Seek a nonland card. Activate only once.
Citadel Gate
Citadel Gate enters tapped.
As Citadel Gate enters, choose a color other than white.
: Add
or one mana of the chosen color.
Manor Gate
Manor Gate enters tapped.
As Manor Gate enters, choose a color other than green.
: Add
or one mana of the chosen color.
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It’s an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
Opal Palace
: Add
.
,
: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
Path of Ancestry
Path of Ancestry enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Forest
(: Add
.)
Plains
(: Add
.)
Forest
(: Add
.)
Island
(: Add
.)
Swamp
(: Add
.)
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it’s been cast from the command zone this game.
Opal Palace
: Add
.
,
: Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.