Key to the Archive

Key to the Archive enters tapped.
When Key to the Archive enters, draft a card from Key to the Archive’s spellbook, then discard a card.
: Add two mana in any combination of colors.

Glorious Sunrise

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains “: Add ” until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

Dreamshackle Geist

Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn’t untap during its controller’s next untap step.

Glorious Sunrise

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains “: Add ” until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

Dreamshackle Geist

Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn’t untap during its controller’s next untap step.

Dreamshackle Geist

Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn’t untap during its controller’s next untap step.

A-Dreamshackle Geist

Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn’t untap during its controller’s next untap step.

Flame-Blessed Bolt

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Glorious Sunrise

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains “: Add ” until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

Glorious Sunrise

At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains “: Add ” until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.

Brimstone Vandal

Menace (This creature can’t be blocked except by two or more creatures.)
If it’s neither day nor night, it becomes day as Brimstone Vandal enters.
Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.

Borrowed Time

When Borrowed Time enters, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.

Skyshroud Ambush

Target creature you control fights target creature you don’t control. When the creature you control wins the fight, draw a card.

Emergent Sequence

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that’s still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.