Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s converted mana cost.

Cleric of Life’s Bond

Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life’s Bond.

Scorch Rider

Kicker (You may pay an additional as you cast this spell.)
When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn.

Sanguine Indulgence

This spell costs less to cast if you’ve gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.

Terror of the Peaks

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature’s power to any target.

Rooting Moloch

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)

Momentum Rumbler

Whenever Momentum Rumbler attacks, if it doesn’t have first strike, put a first strike counter on it.
Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn.