Destroy Evil

Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.

Destroy Evil

Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.

Analyze the Pollen

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Analyze the Pollen

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Analyze the Pollen

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)
Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

High Fae Negotiator

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Flying
When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.

Theoretical Duplication

Whenever a nontoken creature an opponent controls enters this turn, create a token that’s a copy of that creature.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Sole Performer

: Add . Activate only once each turn. (While activating an ability, use rather than tapping the permanent to pay for .)

Wizards of the _____

When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Sole Performer

: Add . Activate only once each turn. (While activating an ability, use rather than tapping the permanent to pay for .)

Wizards of the _____

When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Destroy Evil

Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Candlegrove Witch

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Geistflame Reservoir

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.
, , Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.
, : Exile the top card of your library. You may play that card this turn.

Theoretical Duplication

Whenever a nontoken creature an opponent controls enters this turn, create a token that’s a copy of that creature.