Cauldron’s Gift

Adamant — If at least three black mana was spent to cast this spell, mill four cards.
You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.

Plaguecrafter

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card.

Tahngarth, First Mate

Tahngarth, First Mate can’t be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

Chandra, Acolyte of Flame

0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

Chandra, Acolyte of Flame

0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

Chandra, Novice Pyromancer

+1: Elementals you control get +2/+0 until end of turn.
−1: Add .
−2: Chandra, Novice Pyromancer deals 2 damage to any target.

Chandra, Acolyte of Flame

0: Put a loyalty counter on each red planeswalker you control.
0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step.
−2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that spell would be put into your graveyard this turn, exile it instead.

Sisay, Weatherlight Captain

Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
: Search your library for a legendary permanent card with converted mana cost less than Sisay’s power, put that card onto the battlefield, then shuffle your library.

Astral Drift

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step.
Cycling (, Discard this card: Draw a card.)

Vraska, Swarm’s Eminence

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
−2: Create a 1/1 black Assassin creature token with deathtouch and “Whenever this creature deals damage to a planeswalker, destroy that planeswalker.”

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jiang Yanggu, Wildcrafter

Each creature you control with a +1/+1 counter on it has “: Add one mana of any color.”
−1: Put a +1/+1 counter on target creature.

Vraska, Swarm’s Eminence

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.
−2: Create a 1/1 black Assassin creature token with deathtouch and “Whenever this creature deals damage to a planeswalker, destroy that planeswalker.”

Duskmantle Operative

Duskmantle Operative can’t be blocked by creatures with power 4 or greater.

Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Jiang Yanggu, Wildcrafter

Each creature you control with a +1/+1 counter on it has “: Add one mana of any color.”
−1: Put a +1/+1 counter on target creature.

Seek the Wilds

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Underrealm Lich

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.