Foul Familiar

Foul Familiar can’t block.
, Pay 1 life: Return Foul Familiar to its owner’s hand.

Gaze of Pain

Until end of turn, whenever a creature you control attacks and isn’t blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Legions of Lim-Dûl

Snow swampwalk (This creature can’t be blocked as long as defending player controls a snow Swamp.)

Pit Trap

, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can’t be regenerated.

Throne of Bone

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Dancing Scimitar

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Wall of Brambles

Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Shanodin Dryads

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Black Mana Battery

, : Put a charge counter on Black Mana Battery.
, Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.

Onulet

When Onulet dies, you gain 2 life.