Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.

Lord of Tresserhorn

When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

Ritual of the Machine

As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.