: Dragon Engine gets +1/+0 until end of turn.
Artista: Anson Maddocks
Throne of Bone
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Ironclaw Orcs
Ironclaw Orcs can’t block creatures with power 2 or greater.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Elvish Archers
First strike
Animate Dead
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Eternal Warrior
Enchant creature
Enchanted creature has vigilance.
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Wall of Brambles
Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Shanodin Dryads
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)
Animate Dead
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Living Artifact
Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Black Mana Battery
, : Put a charge counter on Black Mana Battery.
, Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.
Onulet
When Onulet dies, you gain 2 life.
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Hurloon Minotaur
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Diabolic Machine
: Regenerate Diabolic Machine.
Blood Lust
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Ivory Cup
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.