High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

Thrull Wizard

: Counter target black spell unless that spell’s controller pays or .

Goblin Kites

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Breeding Pit

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.

Derelor

Black spells you cast cost more to cast.

Combat Medic

: Prevent the next 1 damage that would be dealt to any target this turn.

Living Armor

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature’s converted mana cost.

Scarwood Hag

, : Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.

Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

Frankenstein’s Monster

As Frankenstein’s Monster enters the battlefield, exile X creature cards from your graveyard. If you can’t, put Frankenstein’s Monster into its owner’s graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein’s Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

Lurker

Lurker can’t be the target of spells unless it attacked or blocked this turn.

Inquisition

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Spitting Slug

Whenever Spitting Slug blocks or becomes blocked, you may pay . If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Electric Eel

When Electric Eel enters the battlefield, it deals 1 damage to you.
: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

Maze of Ith

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Worms of the Earth

Players can’t play lands.
Lands can’t enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

Living Wall

Defender (This creature can’t attack.)
: Regenerate Living Wall.

Serendib Efreet

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Ivory Cup

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Reconstruction

Return target artifact card from your graveyard to your hand.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Creature Bond

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.