Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Shanodin Dryads

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Throne of Bone

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Plague Rats

Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Siren’s Call

Cast this spell only during an opponent’s turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn.

Living Wall

Defender (This creature can’t attack.)
: Regenerate Living Wall.

Serendib Efreet

Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Ivory Cup

Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.

Reconstruction

Return target artifact card from your graveyard to your hand.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Creature Bond

Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.

Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Typhoon

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Demonic Torment

Enchant creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.