If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Artista: Anson Maddocks
Infernal Medusa
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Spinal Villain
: Destroy target blue creature.
Fallen Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Eternal Warrior
Enchant creature
Enchanted creature has vigilance.
Giant Slug
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can’t be blocked as long as defending player controls a land of that type.)
Black Mana Battery
, : Put a charge counter on Black Mana Battery.
, Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.
Typhoon
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Jade Monolith
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Onulet
When Onulet dies, you gain 2 life.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Throne of Bone
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
Hurloon Minotaur
Lifetap
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Plague Rats
Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Living Artifact
Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Creature Bond
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.
Animate Dead
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Dragon Engine
: Dragon Engine gets +1/+0 until end of turn.
Hurloon Minotaur
Reconstruction
Return target artifact card from your graveyard to your hand.