Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Flight

Enchant creature
Enchanted creature has flying.

Paralyze

Enchant creature
When Paralyze enters, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.

Lifetap

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Plague Rats

Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Living Artifact

Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Combat Medic

: Prevent the next 1 damage that would be dealt to any target this turn.

Elvish Hunter

, : Target creature doesn’t untap during its controller’s next untap step.

High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional .

Thrull Wizard

: Counter target black spell unless that spell’s controller pays or .

Goblin Kites

: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Breeding Pit

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay .
At the beginning of your end step, create a 0/1 black Thrull creature token.

Derelor

Black spells you cast cost more to cast.

Maze of Ith

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Worms of the Earth

Players can’t play lands.
Lands can’t enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

Living Armor

, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature’s mana value.

Scarwood Hag

, : Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.

Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

Frankenstein’s Monster

As Frankenstein’s Monster enters, exile X creature cards from your graveyard. If you can’t, put Frankenstein’s Monster into its owner’s graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein’s Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.