Lure

Enchant creature
All creatures able to block enchanted creature do so.

Guardian Angel

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.

Shanodin Dryads

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Throne of Bone

Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.

Plague Rats

Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Siren’s Call

Cast this spell only during an opponent’s turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn.

Living Wall

Defender (This creature can’t attack.)
: Regenerate Living Wall.

Black Mana Battery

, : Put a charge counter on Black Mana Battery.
, Remove any number of charge counters from Black Mana Battery: Add , then add an additional for each charge counter removed this way.

Typhoon

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Demonic Torment

Enchant creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Blood Lust

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Infernal Medusa

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Giant Slug

: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can’t be blocked as long as defending player controls a land of that type.)

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

Dancing Scimitar

Flying (This creature can’t be blocked except by creatures with flying or reach.)