Maze of Ith

: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Jade Monolith

: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Scarecrow

, : Prevent all damage that would be dealt to you this turn by creatures with flying.

Reconstruction

Return target artifact card from your graveyard to your hand.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Soldevi Golem

Soldevi Golem doesn’t untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Urza’s Mine

: Add . If you control an Urza’s Power-Plant and an Urza’s Tower, add instead.

Serendib Djinn

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Blood Lust

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Anaba Ancestor

: Another target Minotaur creature gets +1/+1 until end of turn.

Labyrinth Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Demonic Torment

Enchant creature
Enchanted creature can’t attack.
Prevent all combat damage that would be dealt by enchanted creature.

Foul Familiar

Foul Familiar can’t block.
, Pay 1 life: Return Foul Familiar to its owner’s hand.

Icy Prison

When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays .
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner’s control.

Armor of Faith

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

Combat Medic

: Prevent the next 1 damage that would be dealt to any target this turn.