Ironclaw Orcs can’t block creatures with power 2 or greater.
Artista: Anson Maddocks
Living Artifact
Enchant artifact
Whenever you’re dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Paralyze
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Cyclopean Tomb
, : Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Paralyze
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.
Jade Monolith
: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Wall of Brambles
Defender (This creature can’t attack.)
: Regenerate Wall of Brambles.
Living Wall
Defender (This creature can’t attack.)
: Regenerate Living Wall.
Two-Headed Giant of Foriys
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
Flight
Enchant creature
Enchanted creature has flying.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Flight
Enchant creature
Enchanted creature has flying.
Plague Rats
Plague Rats’s power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Siren’s Call
Cast this spell only during an opponent’s turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn’t attack this turn. Ignore this effect for each creature the player didn’t control continuously since the beginning of the turn.
Creature Bond
Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature’s toughness to the creature’s controller.
Two-Headed Giant of Foriys
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
Ivory Cup
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Paralyze
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player may pay . If the player does, untap the creature.
Guardian Angel
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Elvish Archers
First strike
Holy Strength
Enchant creature
Enchanted creature gets +1/+2.
Sengir Vampire
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.