Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Legions of Lim-Dûl

Snow swampwalk (This creature can’t be blocked as long as defending player controls a snow Swamp.)

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.

Samite Healer

: Prevent the next 1 damage that would be dealt to any target this turn.

Stop That

Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say “Gotcha!” When you do, return Stop That from your graveyard to your hand.

Six-y Beast

As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.

Samite Healer

: Prevent the next 1 damage that would be dealt to any target this turn.

Vampiric Spirit

Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.

Foul Familiar

Foul Familiar can’t block.
, Pay 1 life: Return Foul Familiar to its owner’s hand.

Samite Healer

: Prevent the next 1 damage that would be dealt to any target this turn.

Fallen Angel

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Sengir Vampire

Flying (This creature can’t be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.