Urza’s Mine

: Add . If you control an Urza’s Power-Plant and an Urza’s Tower, add instead.

Armor of Faith

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.

Lord of Tresserhorn

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

Ritual of the Machine

As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.