First strike
Artista: Anson Maddocks
Urza’s Mine
: Add . If you control an Urza’s Power-Plant and an Urza’s Tower, add instead.
Dragon Engine
: Dragon Engine gets +1/+0 until end of turn.
Armor of Faith
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Ironclaw Orcs
Ironclaw Orcs can’t block creatures with power 2 or greater.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Elvish Archers
First strike
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Disintegrate
Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.
Ironclaw Orcs
Ironclaw Orcs can’t block creatures with power 2 or greater.
Elvish Archers
First strike
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Disintegrate
Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Casting of Bones
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Lord of Tresserhorn
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Ritual of the Machine
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Lim-Dûl’s High Guard
First strike
: Regenerate Lim-Dûl’s High Guard.
Casting of Bones
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.