Labyrinth Minotaur

Whenever Labyrinth Minotaur blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Animate Dead

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.

Lure

Enchant creature
All creatures able to block enchanted creature do so.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Dancing Scimitar

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Wall of Bone

Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

Ironclaw Orcs

Ironclaw Orcs can’t block creatures with power 2 or greater.

Orcish Artillery

: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Vampire Bats

Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Pyrotechnics

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Disintegrate

Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Casting of Bones

Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.

Lord of Tresserhorn

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.

Ritual of the Machine

As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.