Whenever Labyrinth Minotaur blocks a creature, that creature doesn’t untap during its controller’s next untap step.
Artista: Anson Maddocks
Animate Dead
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with Animate Dead.” Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature’s controller sacrifices it.
Enchanted creature gets -1/-0.
Lure
Enchant creature
All creatures able to block enchanted creature do so.
Disintegrate
Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.
Dancing Scimitar
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Elvish Archers
First strike
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Disintegrate
Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Ironclaw Orcs
Ironclaw Orcs can’t block creatures with power 2 or greater.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Elvish Archers
First strike
Wall of Bone
Defender (This creature can’t attack.)
: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
Ironclaw Orcs
Ironclaw Orcs can’t block creatures with power 2 or greater.
Elvish Archers
First strike
Orcish Artillery
: Orcish Artillery deals 2 damage to any target and 3 damage to you.
Vampire Bats
Flying (This creature can’t be blocked except by creatures with flying or reach.)
: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Pyrotechnics
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
Disintegrate
Disintegrate deals X damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.
Lim-Dûl’s High Guard
First strike
: Regenerate Lim-Dûl’s High Guard.
Casting of Bones
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Lord of Tresserhorn
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
: Regenerate Lord of Tresserhorn.
Ritual of the Machine
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Lim-Dûl’s High Guard
First strike
: Regenerate Lim-Dûl’s High Guard.