Evolving Wilds

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Public Thoroughfare

Public Thoroughfare enters tapped.
When Public Thoroughfare enters, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.

Final-Word Phantom

Flash
Flying
During each opponent’s end step, you may cast spells as though they had flash.

Final-Word Phantom

Flash
Flying
During each opponent’s end step, you may cast spells as though they had flash.

Eye of Duskmantle

Flying, lifelink
You may play lands and cast spells from among cards in your graveyard you’ve surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Eye of Duskmantle

Flying, lifelink
You may play lands and cast spells from among cards in your graveyard you’ve surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.

Tan Jolom, the Worldwalker

At the beginning of combat on your turn, choose up to one target artifact or land you control that isn’t a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.

Brazen Boarding

Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding’s spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.

Adaptive Gemguard

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Tale of Tinúviel

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.
II — Return target creature card from your graveyard to the battlefield.
III — Up to two target creatures you control each gain lifelink until end of turn.

Prime Minister’s Cabinet Room

At the beginning of combat on your turn, up to one target creature you control becomes a copy of target creature an opponent controls.
Will of the council — Whenever chaos ensues, starting with you, each player votes for a creature you don’t control. Exile each creature with the most votes or tied for most votes.

Sonic Screwdriver

: Add one mana of any color.
, : Untap another target artifact.
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, : Target creature can’t be blocked this turn.

Time Wipe

Return a creature you control to its owner’s hand, then destroy all creatures.

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Time Wipe

Return a creature you control to its owner’s hand, then destroy all creatures.

Temple of Enlightenment

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Time Wipe

Return a creature you control to its owner’s hand, then destroy all creatures.

Sonic Screwdriver

: Add one mana of any color.
, : Untap another target artifact.
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
, : Target creature can’t be blocked this turn.

Time Wipe

Return a creature you control to its owner’s hand, then destroy all creatures.