Resolute Archangel

Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.

Brago’s Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Siren of the Silent Song

Flying
Inspired — Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then each opponent mills a card.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Firedrinker Satyr

Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.

Dragon Mantle

Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has “: This creature gets +1/+0 until end of turn.”

Sinister Possession

Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.

Blood Baron of Vizkopa

Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Madcap Skills

Enchant creature
Enchanted creature gets +3/+0 and has menace.

Scorchwalker

Bloodrush — , Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.

Pithing Needle

As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Public Execution

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Cultivate

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Elgaud Shieldmate

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can’t be the targets of spells or abilities your opponents control.)