Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Spindrift Drake

Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .

Whim of Volrath

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change “nonred creature” to “nongreen creature” or “plainswalk” to “swampwalk.”)

Karn

Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.

Gorilla Shaman

: Destroy target noncreature artifact with mana value X.

Primitive Justice

As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

Gorilla Shaman

: Destroy target noncreature artifact with mana value X.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

Pale Bears

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Gorilla Pack

Gorilla Pack can’t attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.

Elemental Augury

: Look at the top three cards of target player’s library, then put them back in any order.

Diabolic Vision

Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Walking Wall

Defender
: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate only once each turn.

Kjeldoran Guard

: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.

Farrel’s Mantle

Enchant creature
Whenever enchanted creature attacks and isn’t blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Soul Exchange

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Life Chisel

Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness. Activate only during your upkeep.

Dream Coat

Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

White Mana Battery

, : Put a charge counter on White Mana Battery.
, Remove any number of charge counters from White Mana Battery: Add , then add an additional for each charge counter removed this way.