Defender
When Cinder Wall blocks, destroy it at end of combat.
Artista: Anthony S. Waters
Stalking Vengeance
Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
Contested Cliffs
: Add .
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Petals of Insight
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards.
Reach Through Mists
Draw a card.
Peer Through Depths
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Treetop Village
Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Wild Mongrel
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Hinder
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.
Forest
(: Add .)
Swamp
(: Add .)
Mountain
(: Add .)
Island
(: Add .)
Shimian Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
Kathari Remnant
Flying
: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Cryptic Annelid
When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Faultgrinder
Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
Mortivore
Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
Forest
(: Add .)
Cinder Wall
Defender
When Cinder Wall blocks, destroy it at end of combat.
Primitive Justice
As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.
Mortivore
Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
Earth Elemental
Wild Mongrel
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Momentary Blink
Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)