Cinder Wall

Defender
When Cinder Wall blocks, destroy it at end of combat.

Contested Cliffs

: Add .
, : Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Stalking Vengeance

Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Peer Through Depths

Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Petals of Insight

Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner’s hand. Otherwise, draw three cards.

Hinder

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner’s library instead of into that player’s graveyard.

Treetop Village

Treetop Village enters the battlefield tapped.
: Add .
: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Wild Mongrel

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Shimian Specter

Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Kathari Remnant

Flying
: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Cryptic Annelid

When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mortivore

Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.

Faultgrinder

Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

Cinder Wall

Defender
When Cinder Wall blocks, destroy it at end of combat.

Primitive Justice

As an additional cost to cast this spell, you may pay and/or any number of times.
Destroy target artifact. For each additional you paid, destroy another target artifact. For each additional you paid, destroy another target artifact, and you gain 1 life.

Mortivore

Mortivore’s power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.

Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner’s control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Wild Mongrel

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.