Orcish Siegemaster

Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.

Too Greedily, Too Deep

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

Lord of the Nazgûl

Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

Gollum’s Bite

Target creature gets -2/-2 until end of turn.
, Exile Gollum’s Bite from your graveyard: The Ring tempts you. Activate only as a sorcery.

Relic of Sauron

: Add two mana in any combination of , , and/or .
, : Draw two cards, then discard a card.

Thespian’s Stage

: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.

Cybermat

Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn’t blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

Thespian’s Stage

: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.

Horse

Doctors you control have horsemanship. (They can’t be blocked except by creatures with horsemanship.)

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Cyberman Patrol

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

Cyberman Patrol

Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)

Thespian’s Stage

: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.

Sontaran General

Trample, haste
Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can’t block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Cybermat

Skulk (This creature can’t be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn’t blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.

Horse

Doctors you control have horsemanship. (They can’t be blocked except by creatures with horsemanship.)

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Thespian’s Stage

: Add .
, : Thespian’s Stage becomes a copy of target land, except it has this ability.

Sontaran General

Trample, haste
Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can’t block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Temple of Abandon

This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .

Too Greedily, Too Deep

Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.

Orcish Siegemaster

Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.