Sylvan Might

Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Crenellated Wall

Defender (This creature can’t attack.)
: Target creature gets +0/+4 until end of turn.

Flame-Kin Zealot

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Soul Foundry

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that’s a copy of the exiled card. X is the converted mana cost of that card.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Phantom Nishoba

Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Fist of Suns

You may pay rather than pay the mana cost for spells that you cast.

Sylvan Might

Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sylvan Might

Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Flame-Kin Zealot

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Root-Kin Ally

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

Genju of the Cedars

Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It’s still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

Distorting Wake

Return X target nonland permanents to their owners’ hands.

Flame-Kin Zealot

When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.

Aquamoeba

Discard a card: Switch Aquamoeba’s power and toughness until end of turn.

Dampen Thought

Target player mills four cards.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Boomerang

Return target permanent to its owner’s hand.

Clockwork Condor

Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Boomerang

Return target permanent to its owner’s hand.