Part the Veil

Return all creatures you control to their owner’s hand.

Sire of the Storm

Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.

Swirl the Mists

As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.

Fist of Suns

You may pay rather than pay the mana cost for spells that you cast.

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Tangle Golem

Affinity for Forests (This spell costs less to cast for each Forest you control.)

Rust Elemental

Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can’t, tap Rust Elemental and you lose 4 life.

Soul Foundry

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that’s a copy of the exiled card. X is the converted mana cost of that card.

Clockwork Condor

Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Dragon

Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.

Clockwork Vorrac

Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.

Clockwork Beetle

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Rustspore Ram

When Rustspore Ram enters the battlefield, destroy target Equipment.

Anurid Brushhopper

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Haunting Echoes

Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Aquamoeba

Discard a card: Switch Aquamoeba’s power and toughness until end of turn.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Phantom Nishoba

Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Dehydration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.

Flight

Enchant creature
Enchanted creature has flying.