Dampen Thought

Target player mills four cards.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Oathkeeper, Takeno’s Daisho

Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it’s a Samurai card.
When Oathkeeper, Takeno’s Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip

Part the Veil

Return all creatures you control to their owner’s hand.

Fist of Suns

You may pay rather than pay the mana cost for spells that you cast.

Tangle Golem

Affinity for Forests (This spell costs less to cast for each Forest you control.)

Juggernaut

Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.

Clockwork Vorrac

Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.

Clockwork Beetle

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Rustspore Ram

When Rustspore Ram enters the battlefield, destroy target Equipment.

Rust Elemental

Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can’t, tap Rust Elemental and you lose 4 life.

Soul Foundry

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
, : Create a token that’s a copy of the exiled card. X is the converted mana cost of that card.

Clockwork Condor

Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Dragon

Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Phantom Nishoba

Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Anurid Brushhopper

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Haunting Echoes

Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles their library.

Aquamoeba

Discard a card: Switch Aquamoeba’s power and toughness until end of turn.

Stitch Together

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Dehydration

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn’t untap during its controller’s untap step.

Flight

Enchant creature
Enchanted creature has flying.

Drudge Skeletons

: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)