Sylvan Smite

Put a +1/+1 counter on target creature you control if you weren’t the starting player. Then that creature deals damage equal to its power to target creature you don’t control.

Hurkyl’s Prodigy

When Hurkyl’s Prodigy enters, create a tapped Powerstone token.
Whenever Hurkyl’s Prodigy attacks, you may pay . If you do, Hurkyl’s Prodigy can’t be blocked this turn and it perpetually gets +2/+0.

Legions to Ashes

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

Dredging Claw

Equipped creature gets +1/+0 and has menace. (It can’t be blocked except by two or more creatures.)
Whenever a creature enters from your graveyard, you may attach Dredging Claw to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Levitating Statue

Flying
Whenever you cast a noncreature spell, put a +1/+1 counter on Levitating Statue.
: Levitating Statue becomes a 1/1 Construct artifact creature until end of turn.

Bushwhack

Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Legions to Ashes

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

Legions to Ashes

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

The Stasis Coffin

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

Coastal Bulwark

Defender
Coastal Bulwark gets +2/+0 as long as you control an Island.
, : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Stasis Coffin

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

Legions to Ashes

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

The Stasis Coffin

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Stasis Coffin

, , Exile The Stasis Coffin: You gain protection from everything until your next turn.

Deny Reality

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner’s hand.

Deny Reality

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner’s hand.

Blood for the Blood God!

This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Royal Warden

Phalanx Commander — When Royal Warden enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Royal Warden

Phalanx Commander — When Royal Warden enters, create two tapped 2/2 black Necron Warrior artifact creature tokens.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Herald’s Horn

As Herald’s Horn enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

Drach’Nyen

Echo of the First Murder — When Drach’Nyen enters, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card’s power.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Herald’s Horn

As Herald’s Horn enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.

Blood for the Blood God!

This spell costs less to cast for each creature that died this turn.
Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Drach’Nyen

Echo of the First Murder — When Drach’Nyen enters, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card’s power.
Equip (: Attach to target creature you control. Equip only as a sorcery.)